medical injector implant of the duelist (efficiency 174% / cooldown 74%)
0.1
T1 implant scroll
[Ego]
SteamtechWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 1
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a steamtech power
Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 74%.
Its effects scale with your Dexterity stat.
Implant on your skin..Steamtech implants can be grafted on the users skin..
medical injector implant of the wizard (efficiency 139% / cooldown 97%)
0.1
T1 implant scroll
[Ego]
SteamtechWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 1
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a steamtech power
Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 97%.
Its effects scale with your Magic stat.
Implant on your skin..Steamtech implants can be grafted on the users skin..
healing infusion of the duelist (heal 183; cd 12)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to instantly heal yourself for 183 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Dexterity stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
Press to compare to your current inscriptions
movement infusion of the duelist (speed 793%; cd 11)
0.1
infusion scroll
[Ego]
NatureWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 11
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to increase movement speed by 793% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Dexterity stat.
Inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
blink rune of the titan (range 4; phase 13; cd 10)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 4
Cooldown 10
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%.
Its effects scale with your Constitution stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
blink rune of the wizard (range 5; phase 20; cd 12)
0.1
T1 rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 5
Cooldown 12
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
Rune of Reflection (--)
0.1
T3 rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 340 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.You can see your own image mirrored in the surface of this silvery rune.
Rune of Dissipation ( )
0.1
rune scroll
[Unique]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range 10
Cooldown 20
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
shatter afflictions rune of the duelist (absorb 90; cd 12)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 12
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones).
If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.
Its effects scale with your Dexterity stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
shielding rune of the titan (absorb 216; dur 4; cd 14)
0.1
rune scroll
[Ego]
ArcaneWhen inscribed on your body:
Level 1.0
Use mode Activated
Range melee/personal
Cooldown 14
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing at most 216 damage for 4 turns.
Its effects scale with your Constitution stat.
Inscribe your skin with the rune.Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
Press to compare to your current inscriptions
schematic: Acid Groove
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Air Recycler
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Armour Reinforcement
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Deflection Field
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Focus Lens
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Iron Grip
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Saw Projector
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Spring Grapple
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
3 schematic: Water Salve
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
schematic: Waterproof Coating
0.1
T1 schematic scroll
[Normal][already known tinker]
Learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.
gold amulet 'Saluyabeth'
0.1
T3 amulet jewelry
[Rare]
NatureWhile equipped:
Stats +2 Mag
dps ----------
Crit.mult +15.00%
Spell.pwr +10 (+5 eff.)
S.pwr/crit +4
Phasing +30%
Melee Ret 2 arcane
----- def -----
Resists +18% light +16% darkness
Blind- +24%Amulets make your neck look great!
Elenolar
0.1
T1 ring jewelry
[Rare]
NatureWhile equipped:
Stats +2 Cun
dps ----------
Mind.crit +3%
Mind.pwr +5 (+2 eff.)
Dmg.mod +11% cold
----- def -----
Resists +22% cold
Crit.chn- 5.00%Rings make your fingers look great!
psionicist's copper ring of lightning (+22%)
0.1
T1 ring jewelry
[Ego]
Nature/PsionicWhile equipped:
Stats +3 Wil
dps ----------
Dmg.mod +11% lightning
----- def -----
Resists +22% lightning
Mind.save +6 (+3 eff.)Rings make your fingers look great!
Power 20.0 - 26.0 Spellblaze Shard (20-26 power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Arcane
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +20 blight +20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
---------- misc
Talents +1 Virulent DiseaseThis jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
Power 24.0 - 31.2 Pusmonster the dwarven-steel dagger (24-31 power, 7 apr)
1.0
T3 dagger 1H weapon
[Rare]
Master
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit.r1 +20 nature
On Hit:
* 10% chance to slow global speed by 44%
* 10% chance to reduce armor by 29%
While equipped:
dps ----------
Dmg.mod +3% acid
Res.pen +5% acid
----- def -----
Resists +6% lightSharp, short and deadly.
Power 23.5 - 30.6 Radiancefame (24-31 power, 7 apr)
1.0
T3 dagger 1H weapon
[Rare]
Master
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
While equipped:
dps ----------
Res.pen +5% light
----- def -----
Resists +3% light
Mind.save +18 (+9 eff.)
Disarm- +10%
Pinning- +20%Sharp, short and deadly.
Power 28.0 - 36.4 elemental dwarven-steel dagger of massacre (28-36 power, 7 apr)
1.0
T3 dagger 1H weapon
[Ego+]
Arcane/Master
Uses 50% Cun, 50% Dex
Mastery Dagger Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +7
Crit +6.0%
Atk.spd 100%
On Hit:
* Create an explosion dealing 61 lightning damage (1/turn)
While equipped:
dps ----------
Dmg.mod +5% lightning
Res.pen +13% lightningSharp, short and deadly.
verdant woollen robe of alchemy (0 def, 0 armour)
2.0
T2 cloth armor
[Ego++]
Arcane/NatureWhile equipped:
Stats +3 Con
dps ----------
Dmg.mod +8% acid +7% physical
+5% fire +7% nature
+6% cold
----- def -----
Resists +11% acid +11% physical
+11% fire +12% cold
+9% all
Poison- +30%
Disease- +20%
---------- misc
Cooldown Refit Golem -3A cloth vestment. It offers no intrinsic protection but can be enchanted.
spellwoven cashmere robe of protection (3 def, 3 armour)
2.0
T3 cloth armor
[Ego]
Arcane/MasterWhile equipped:
dps ----------
Spell.crit +3%
Spell.pwr +3 (+2 eff.)
----- def -----
Armour +3
Defense +3 (+1 eff.)
Resists +11% all
Phys.save +18 (+13 eff.)
Spell.save +20 (+10 eff.)A cloth vestment. It offers no intrinsic protection but can be enchanted.
rejuvenating cured leather armour of the deep (6 def, 6 armour)
9.0
T2 light armor
[Ego+]
NatureWhile equipped:
----- def -----
Armour +6
Defense +6 (+2 eff.)
Fatigue +7%
Resists +6% acid +5% cold
HP.reg +2.50
---------- misc
Stam/turn +0.90
Breathe water A suit of armour made of leather.
grounding rough leather belt
1.0
T1 belt armor
[Ego]
NatureWhile equipped:
----- def -----
Resists +6% lightning
+5% temporalA belt that goes around your waist.
enveloping linen cloak of Iron Throne (7 def, 0 armour)
2.0
T1 cloak armor
[Ego]
MasterWhile equipped:
Stats +1 Str +1 Con
----- def -----
Defense +7 (+2 eff.)
Phys.save +6 (+6 eff.)A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
spellcowled linen cloak (1 def, 0 armour)
2.0
T1 cloak armor
[Ego+]
ArcaneWhile equipped:
Stats +2 Mag +2 Wil
----- def -----
Defense +1 (+0 eff.)
Spell.save +6 (+3 eff.)
---------- misc
Max.mana +44.00A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
thick cashmere cloak of Iron Throne (2 def, 8 armour)
2.0
T3 cloak armor
[Ego]
MasterWhile equipped:
Stats +2 Str +2 Con
----- def -----
Armour +8
Defense +2 (+1 eff.)
Resists +10% coldA cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)
2.0
T3 feet armor
[Ego]
MasterWhile equipped:
Stats +9 Lck +6 Dex
----- def -----
Armour +3
Stealth +7
---------- misc
Stam/turn +0.60
Max.stam +14.00A pair of boots made of leather.
Anti-Gravity Boots (8 def, 8 armour)
3.0
T2 feet armor
Reqs Heavy armour training
[Unique]
SteamtechWhile equipped:
Stats +5 Str +4 Dex
dps ----------
Steampwr +3 (+1 eff.)
Dmg.mod +10% fire
----- def -----
Armour +8
Defense +8 (+3 eff.)
Fatigue +8%
Resists +10% fire
Pinning- +50%
These boots have a 7% chance to fail to operate properly (reduced by Cunning).Jump to a nearby location within range 7, blasting everything within radius 2 (74 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (126 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning).
Uses 15 power out of 18/18These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity".
They look like they will work, though.
Probably.
If you're very careful.
Betuth (0 def, 2 armour)
1.0
T2 hands armor
[Rare]
ArcaneWhile equipped:
dps ----------
Crit.mult +15.00%
Melee+ 5 darkness
Dmg.mod +7% darkness
----- def -----
Armour +2
Resists +5% darkness +3% temporal
Heal.mod +15%
Disarm- +10%
---------- misc
Mana/s.crit +1.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
Hettorek (0 def, 2 armour)
1.5
T2 hands armor
Reqs Heavy armour training
[Rare]
PsionicWhile equipped:
Stats +2 Str +3 Dex +5 Mag
+1 Con
dps ----------
Dmg.mod +9% blight
----- def -----
Armour +2
Fatigue +3%
Phys.save +9 (+8 eff.)
HP.reg +4.00
---------- misc
Stam/turn +0.70
Max.stam +10.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Unlightwasp (0 def, 6 armour)
1.5
T2 hands armor
Reqs Heavy armour training
[Rare]
NatureWhile equipped:
Stats +4 Dex
dps ----------
Phys.pwr +15 (+7 eff.)
Melee+ 8 fire
Dmg.mod +3% fire
Melee Ret 6 darkness
----- def -----
Armour +6
Fatigue +3%
Resists +7% fire
---------- misc
Max.stam +30.00
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.Metal gloves protecting the hands up to the middle of the lower arm.
Blindbreeze (0 def, 3 armour)
2.0
T3 head armor
[Rare]
NatureWhile equipped:
----- def -----
Armour +3
Fatigue +3%
Resists +2% physical +6% darkness
+12% cold +5% arcane
+3% fire
HP.reg +2.00
Teleport- +10%
---------- misc
Breathe water A cap made of leather.
Iveressra the hardened leather cap (0 def, 19 armour)
2.0
T3 head armor
[Rare]
MasterWhile equipped:
Stats +6 Con
----- def -----
Armour +19
Fatigue +3%
Resists +3% fire
Heal.mod +20%
Confus- +20%A cap made of leather.
iron helm 'Aruldatta' (0 def, 3 armour)
3.0
T1 head armor
Reqs Heavy armour training
[Rare]
MasterWhile equipped:
Stats +1 Str +3 Dex
dps ----------
Res.pen +5% physical
----- def -----
Armour +3
Fatigue +5%
Resists +6% temporal +6% cold
Die.at -60.00 lifeA large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
spinel
0.0
T1 green gem
[Normal]While equipped:
Defense +2 (+1 eff.)
Phys.save +2 (+2 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Item imbue powers:
Defense +2 (+1 eff.)
Phys.save +2 (+2 eff.)
Spell.save +2 (+1 eff.)
Mind.save +2 (+1 eff.)
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
2 citrine
0.0
T1 yellow gem
[Normal]While equipped:
Light +4
Infravis +4
Item imbue powers:
Light +4
Infravis +4
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.
4 opal
0.0
T2 blue gem
[Normal]While equipped:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Item imbue powers:
Stats +2 Str +2 Dex +2 Mag
+2 Wil +2 Cun +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 topaz
0.0
T2 blue gem
[Normal]While equipped:
Defense +4 (+1 eff.)
Phys.save +4 (+4 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+2 eff.)
Item imbue powers:
Defense +4 (+1 eff.)
Phys.save +4 (+4 eff.)
Spell.save +4 (+2 eff.)
Mind.save +4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
4 amethyst
0.0
T2 violet gem
[Normal]While equipped:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Item imbue powers:
Phys.crit +2.0%
Spell.crit +2%
Mind.crit +2%
Dmg.mod +4% all
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.
2 onyx
0.0
T3 black gem
[Normal]While equipped:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Item imbue powers:
Stats +3 Str +3 Dex +3 Mag
+3 Wil +3 Cun +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.
lapis lazuli
0.0
T3 blue gem
[Normal]While equipped:
Defense +6 (+2 eff.)
Phys.save +6 (+6 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
Item imbue powers:
Defense +6 (+2 eff.)
Phys.save +6 (+6 eff.)
Spell.save +6 (+3 eff.)
Mind.save +6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.
jade
0.0
T4 green gem
[Normal]While equipped:
Armour +4
Resists +4% all
Item imbue powers:
Armour +4
Resists +4% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.
Burning Star
1.0
T3 white gem
[Unique]
ArcaneWhile carried:
Light +1
Latent Damage Type: Light
Map surroundings within range 20.
Uses 25 power out of 30/30The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
alchemist's lamp of the moons
1.0
T3 lite
[Ego+]
ArcaneWhile equipped:
dps ----------
Dmg.mod +8% darkness
----- def -----
Resists +7% light
Affinity +5% darkness
---------- misc
Light +4
Infravis +2Moonlight Ray:
Puts all charms on 7 cooldown
Level 4.0
Pwr.cost 7 out of 8/8.
Range 10
Travel.spd instantaneous
Is a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 124.23 damage.
The damage dealt will increase with your Spellpower.A normal brass lantern, enhanced by alchemy to make it brighter.
Automated Portable Extractor
0.0
power tinker
[Plot Item]
SteamtechWhile carried:
Melt all the items in the APE at once (also done automatically when you change level).
Uses 0 power out of 1000/1000The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes.
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.
Attachable to good focus lens
0.0
T2 steamtech tinker
[Normal]
Steamtech
When attached:
---------- misc
Infravis +6
Sight +1
See.Stealth +10
See.Invis +10Tinkers can be attached to normal items to improve them with steam power!
miner's iron pickaxe (dig speed 30 turns)
3.0
T1 digger tool
[Ego]
MasterWhile equipped:
Stats +1 Str
---------- misc
Infravis +1
While carried:
---------- misc
Talents +1 DigAllows you to dig a wall, remove a tree, create ways.
Scrying Orb
1.0
orb
[Plot Item]
UnknownWhile carried:This orb will automatically identify items you find.
When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.Transmogrification Chest
2.0
sher'tul chest
[Plot Item]
UnknownWhile carried:
Transmogrify all the items in your chest at once (also done automatically when you change level).
Uses 0 power out of 1000/1000This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.
Rod of Entropy (1/1)
2.0
T2 rod charm
[Unique]
UnknownWhile carried:
---------- misc
Light -1
Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 98% of the healing done. This effect scales with your Magic stat..
Uses 62 power out of 75/75This rod seems to make light die around it. You feel tired just looking at it.
Rod of Recall (2/2)
2.0
rod charm
[Plot Item]
UnknownRecall the user to the worldmap after 40 turns.
Uses 166 power out of 400/400This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.
innervating dwarven-steel torque of psionic shield [power 67] (21 cooldown)
2.0
T3 torque charm
[Ego]
PsionicSetup a psionic shield, reducing all damage taken by 67 for 5 turns
Puts all charms on 21 cooldown
100% to reduce fatigue by 25% for 2 turns.Torques are made by powerful psionics to store psionic powers.