Hou Yi
Grandmaster
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Party 2
Bacchus
Grandmaster
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500
MMR
Party 2
Team Averages
Grandmaster
Average Tier
Level 150
1,644 SR
1,957
MMR
VS
Team Averages
Masters
Average Tier
Level 215
1,584 SR
1,842
MMR
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
4 / 1 / 3
11,611
774
17,422
12,051
6,256
+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed
PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.
+40
Physical Power
+60
Magical Power
+30%
Attack Speed
PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.
+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed
PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.
+30
Physical Power
+20%
Attack Speed
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).
+5
Physical Power
+10%
Attack Speed
Bacchus
16
1 / 1 / 7
10,306
687
12,417
16,459
27,987
+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction
+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction
PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.
Mexі
Scylla
17
3 / 1 / 5
11,185
746
16,666
7,757
3,632
+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction
PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.
+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.
+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed
PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5
PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.
+20
Magical Power
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
17
2 / 3 / 0
10,390
693
9,860
11,569
5,116
+15
Physical Power
+15
Hp 5
+10
Mp 5
PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.
+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration
PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.
+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration
PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.
+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction
+20
Physical Power
+150
Mana
+7
Mp 5
Jormungandr
14
0 / 3 / 3
9,315
621
8,698
18,411
15,630
+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection
PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.
+15
Mp 5
+35
Magical Protection
+35
Physical Protection
+200
Health
PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.
+65
Magical Power
+100
Health
+300
Mana
PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.
+40
Magical Power
+15%
Attack Speed
Brehend
Fenrir
15
1 / 2 / 2
9,890
659
7,177
21,517
14,232
+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection
PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.
+40
Physical Power
+350
Health
+200
Mana
PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.
+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5
AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.
+250
Health
+40
Physical Protection
PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.
Player Kills, Deaths, and Assists
23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
4
1
3
5.5
W
Bacchus
1
1
7
4.5
L
Ah Muzen Cab
2
3
0.67
L
Jormungandr
3
3
0.5
L
Brehend
Fenrir
1
2
2
1
W
Mexі
Scylla
3
1
5
5.5
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
46,505
Damage
25,735
36,267
Taken
51,497
37,875
Mitigated
34,978
14,932
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
17,422
10,686
4,629
12,051
6,256
2,403
2,849
9,038
74,239
W
Bacchus
12,417
1,461
8,326
16,459
27,987
3,413
12,260
27,424
3,609
L
Ah Muzen Cab
9,860
2,669
1,535
11,569
5,116
5,158
6,411
59,830
L
Jormungandr
8,698
1,594
3,314
18,411
15,630
9,994
8,417
27,245
705
L
Brehend
Fenrir
7,177
2,504
3,911
21,517
14,232
12,403
9,114
27,017
W
Mexі
Scylla
16,666
2,523
1,977
7,757
3,632
350
2,085
5,512
67,061
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
33,102
Gold Earned
29,595
262
Minions Killed
190
Camps Cleared
885,195
Distance Traveled
913,759
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
11,611
774
94
6
292,490
3
W
10,306
687
26
2
297,303
1
L
10,390
693
126
8
314,981
3
L
9,315
621
32
2
306,348
L
9,890
659
32
2
292,430
4
W
11,185
746
142
9
295,402